{"slug":"godot","title":"Godot","description":"Wiki for the Godot game engine (4.x): nodes & scenes, instancing, signals, GDScript and C#, the node lifecycle, input, 2D/3D, physics, animation, UI/Control nodes, exporting, and best practices.","tags":["godot","game-engine","gdscript"],"category":"devtools","scope":{"covers":"Godot 4.x: engine overview & key concepts, nodes/scenes/scene-tree, instancing, signals, GDScript (and C#/scripting languages), the node lifecycle (_ready/_process/_physics_process, pausing), input handling & the Input Map, working in 2D and 3D, physics & collision (bodies/areas/layers), animation (AnimationPlayer/Tween), UI Control nodes & containers, exporting to platforms, and architecture best practices.","notCovered":"The full class/API reference (use the in-editor help or docs.godotengine.org), shaders/navigation/multiplayer/XR/audio deep-dives, step-by-step game tutorials, and Godot 3.x API differences.","currentAs":"2026-06-19"},"lastUpdated":"2026-06-19","documentCount":19,"raw_base":"/raw/godot/","html_base":"/wiki/godot/","documents":[{"path":"README.md","title":"LLM Wiki","type":null,"updated":null},{"path":"wiki/index.md","title":"Knowledge Base Index","type":"index","updated":"2026-06-19"},{"path":"wiki/concepts/animation.md","title":"Animation","type":"concept","updated":"2026-06-19"},{"path":"wiki/concepts/exporting.md","title":"Exporting Games","type":"concept","updated":"2026-06-19"},{"path":"wiki/concepts/gdscript.md","title":"GDScript","type":"concept","updated":"2026-06-19"},{"path":"wiki/concepts/input.md","title":"Input Handling","type":"concept","updated":"2026-06-19"},{"path":"wiki/concepts/instancing.md","title":"Instancing","type":"concept","updated":"2026-06-19"},{"path":"wiki/concepts/nodes-and-scenes.md","title":"Nodes & Scenes","type":"concept","updated":"2026-06-19"},{"path":"wiki/concepts/physics.md","title":"Physics & Collision","type":"concept","updated":"2026-06-19"},{"path":"wiki/concepts/scripting-and-lifecycle.md","title":"Scripting & the Node Lifecycle","type":"concept","updated":"2026-06-19"},{"path":"wiki/concepts/scripting-languages-and-csharp.md","title":"Scripting Languages & C#","type":"concept","updated":"2026-06-19"},{"path":"wiki/concepts/signals.md","title":"Signals","type":"concept","updated":"2026-06-19"},{"path":"wiki/concepts/ui.md","title":"UI (Control Nodes)","type":"concept","updated":"2026-06-19"},{"path":"wiki/concepts/what-is-godot.md","title":"What is Godot","type":"concept","updated":"2026-06-19"},{"path":"wiki/concepts/working-in-2d.md","title":"Working in 2D","type":"concept","updated":"2026-06-19"},{"path":"wiki/concepts/working-in-3d.md","title":"Working in 3D","type":"concept","updated":"2026-06-19"},{"path":"wiki/log.md","title":"Activity Log","type":"log","updated":null},{"path":"wiki/summaries/docs-catalog.md","title":"Docs Catalog","type":"summary","updated":"2026-06-19"},{"path":"wiki/syntheses/best-practices-and-building-a-game.md","title":"Best Practices & Building a Game","type":"synthesis","updated":"2026-06-19"}]}