Agent Wikis

Pro · agent skills, from real work

Skills from real work, not evals.

Every skill here was developed over months of real, day-to-day work in Hermes Agent — the disciplines, pitfalls, and hard-won sequencing an agent actually gets wrong, learned by doing the work, not farmed from benchmarks or paraphrased from docs. Each one is then refined and scrubbed for general release.

The result is a small, house-standard SKILL.md that stays thin. The wiki-backed ones pull current facts from a live, maintained Agent Wiki over MCP; the rest are self-contained. Tiny context cost, always current. Included with Pro.

What a skill looks like

The discipline, not the docs — the sequencing and gotchas that only surface once you've actually done the work. A live preview of two skills; the full SKILL.md and install are in Pro.

blender-mcppowered by the Blender wiki

Use this skill when the user wants Hermes to set up, troubleshoot, or control Blender through the Blender MCP addon, especially from WSL while Blender runs on Windows.

Live reference: this skill is backed by the Blender Agent Wiki — query it over the agentwikis MCP (search / read_document) for current, detailed facts instead of relying on memory.

Trigger conditions

Load this skill when the user asks to:

  • Use Hermes with Blender
  • Install or configure the Blender MCP addon
  • Create, edit, animate, inspect, screenshot, or render a Blender scene
  • Run Blender Python (bpy) from Hermes
  • Debug Blender MCP connection issues on port 9876
llm-trainingpowered by the Unsloth wiki

Method-selection discipline for training and fine-tuning large language models. Six interconnected approaches:

Method Library Best For
PEFT HuggingFace PEFT Parameter-efficient fine-tuning with 25+ methods
Unsloth Unsloth 2-5x faster LoRA/QLoRA with less VRAM
TRL HuggingFace TRL RLHF, DPO, PPO, GRPO reward modeling
GRPO TRL (GRPO trainer) Reasoning and task-specific RL fine-tuning
Axolotl Axolotl YAML-driven multi-method fine-tuning
PyTorch FSDP PyTorch Distributed training across multiple GPUs

This skill is deliberately thin. It carries the method-selection discipline and points to live, authoritative sources — it does not vendor a stale copy of anyone's docs. Pull current API details at the point of need from each project's official documentation (linked per section) or via the agentwikis MCP (search / read_document) where a maintained wiki covers the library.

Section 1: Parameter-Efficient Fine-Tuning (PEFT)

Fine-tune 7B-70B models with <1% of parameters using LoRA, QLoRA, and 25+ other methods. HuggingFace's official library, integrated with the tra

The skills

41 skills authored in real Hermes Agent work, each backed by a maintained wiki (or self-contained). The full SKILL.md + install unlock with Pro.

background-process-cleanup →

Use when checking resource usage and stopping forgotten background model jobs, servers, or agent-launched processes. Inventory first, stop only clearly in-scope workloads, then verify listeners and processes are gone.

standalone
blender-mcp →

Control a running Blender instance from Hermes via the Blender MCP addon/socket. Use for Blender scene creation, 3D modeling, materials, lighting, animation, viewport screenshots, renders, and bpy Python automation.

Blender wiki
delegated-research-workflows →

Run parallel research agents feeding one cited synthesis: independent lanes, worker contracts, citation-ledger isolation, claim verification, and provenance-stable drafting.

standalone
generative-video-continuity →

Produce recurring-character multi-world generative video: locked identity plates, portal transitions, keyframe pinning, seam QA, and surgical clip repair.

standalone
hyperframes-shorts-production →

Produce branded short-form portrait video in HyperFrames: series format contracts, word-timed highlight captions, exact visualization-to-source handoffs, music ducking, and final-artifact verification.

HyperFrames wiki
hyperframes-video-projects →

Build, revise, review, and verify HyperFrames HTML/GSAP video projects: deterministic motion-graphics discipline, production quality bar, revision-to-acceptance-criteria workflow, and honest verification.

HyperFrames wiki
dgx-spark-generative-media →

Install, validate, and operate local image/video generation stacks such as ComfyUI on NVIDIA DGX Spark / GB10 (aarch64, unified memory), including model-fit assessment and ARM-specific troubleshooting.

ComfyUI wiki
hermes-cron-automation →

Build, schedule, and verify Hermes Agent cron automations with pre-run scripts, wakeAgent gates, no-agent watchdogs, and chained handoffs.

Hermes wiki
hermes-multi-profile-ops →

Operate and troubleshoot Hermes multi-profile workflows: Kanban boards, cron jobs, gateway runtime, profile env/toolsets, and paper-only demo loops.

Hermes wiki
hermes-native-tool-authoring →

Author, wire, and verify native Hermes Agent tools in the source tree: tool module, registry schema, toolsets.py exposure, credentials, restart, and validation.

standalone
kanban-workflows →

Use when operating Hermes Kanban systems as either orchestrator or worker: decomposition, lane discipline, worker lifecycle, and handoff quality.

standalone
llm-inference →

Run, serve, and evaluate LLMs: local GGUF inference via llama.cpp, high-throughput serving via vLLM, and benchmark evaluation via lm-eval-harness.

vLLM wiki
llm-training →

Train and fine-tune LLMs: LoRA/QLoRA via PEFT and Unsloth, RLHF/DPO/GRPO via TRL and Axolotl, distributed training via PyTorch FSDP. Covers parameter-efficient methods, reward modeling, and distributed scaling.

Unsloth wiki
markdown-kb-publishing →

Build local-first Markdown knowledge-base browsers and read-only MCP servers.

MCP wiki
unreal-engine-mcp-workflows →

Inspect, build, reset, and verify Unreal Engine projects through the Unreal MCP server, including asset-registry discovery, batch scene automation, safe destructive edits, viewport capture, and local Unreal knowledge-base research.

standalone
scroll-film-engineering →

Build scroll-driven cinematic web films (Next.js/GSAP/Lenis) that pass hard gates: seek-safe determinism, ?t= addressability, frame-state snapshots, zero CLS, honest frame-time budgets, clean console.

standalone
slide-deck-production →

Build and verify slide decks: python-pptx generator scripts for 16:9 .pptx, self-contained HTML deck conversion, shared design tokens, live-demo companion editing, and read-back verification.

standalone
dgx-spark-ops →

Operate and recover a headless NVIDIA DGX Spark: evidence-first network re-discovery after DHCP/power events, no-input login recovery, manual-start service management, and SSH tunnel health discipline.

standalone
local-model-hermes-profiles →

Use when wiring local OpenAI LLMs into Hermes profiles.

standalone
paper-trading-engine →

Build deterministic paper-trading engines, backtests, and replay harnesses: lookahead-free event ordering, crash-recovery equivalence, unified cost models, and hard verification gates.

Hyperliquid wiki
autonomous-coding-agents →

Use when delegating coding work to external agent CLIs such as Claude Code, Codex, or OpenCode, and coordinating their outputs safely.

Claude Code wiki
benchmark-audit →

Use when auditing a custom local-LLM benchmark or evaluation harness for bugs, weak discrimination, grader flaws, artifact integrity, reproducibility, privacy, and misleading reporting. Performs a read-only forensic audit of design, code, tasks, oracles, tests, mock runs, and recorded model artifacts; quantifies real impact before ranking findings and fixes.

standalone
content-repurposing-pipelines →

Build reproducible pipelines that repurpose owned or licensed long-form videos, social videos, podcasts, and articles into short-form vertical videos for Shorts, TikTok, Instagram Reels, and Facebook Reels.

standalone
deterministic-game-sims →

Build deterministic game simulations — time-loop/ghost-replay puzzles, replay-based games, racing packs — with computed (not authored) solutions and headless verification gates that prove determinism.

standalone
threejs-webgl-apps →

Build and verify Three.js/WebGL work — single-file CDN artifacts, Vite apps, procedural worlds and games, and shot-based cinematic films — with Node-harness and headless-Chrome/CDP verification that proves the scene actually renders.

Three.js wiki
raw-webgl-game-engineering →

Build and verify engine-free raw-WebGL2 browser games — headless completion gates, CPU-side render-pipeline proof, and the WebGL bug signatures that make garbage frames diagnosable without a GPU.

standalone
procedural-game-art-pipelines →

Generate every visual and audio asset for an engine-free WebGL2 browser game procedurally — dual sRGB/linear texture atlases, original car liveries, Canvas 2D HUD, Web Audio synthesis, and headless skia-canvas previews with vision verification.

standalone
browser-game-qa →

Independent, evidence-gated QA for local playable browser games — stack/headless/visual/perf gate families, a Playwright harness, deterministic-sim rebaselining, and side-by-side reference-still acceptance. Every PASS points at a file.

standalone
windows-storage-cleanup →

Use when a Windows system drive is low on space — evidence-based, category-scoped cleanup of C: including developer caches, installers, app recovery data, and WSL2/Docker VHDX reclaim, with live free-space verification after every phase.

standalone
uniswap-v4-pool-key-research →

Use when you have a Uniswap v4 pool ID and need its hook, fee, tick spacing and currencies — recover and prove the PoolKey over raw JSON-RPC without an explorer.

Uniswap wiki
evm-liquidity-data-integrity →

Use when building or testing tools that read EVM liquidity data over RPC — curve walking, fee math, route depth, oracle freshness — so missing reads never masquerade as measured zeros.

Uniswap wiki
repository-ecosystem-research →

Use when exhaustively mining an account's or organization's whole GitHub/Hugging Face ecosystem — inventory-first coverage, per-artifact dispositions, quota-free retrieval, and evidence-graded synthesis by technique.

standalone
local-llm-benchmarking →

Use when measuring local LLM speed on Ollama, vLLM or llama.cpp: cold start, prefill vs decode tok/s, placement, context sweeps, concurrency, quant speed, unified-memory safety.

vLLM wiki
local-llm-evaluation →

Use when designing, building, running, or reviewing an evaluation suite for local/open-weight LLMs: layered scoring, fail-closed readiness, safe execution, judging, and honest reports.

vLLM wiki
local-model-quantization →

Use when quantizing a local LLM (NVFP4, GGUF, mixed low-bit MoE PTQ) and proving it: scoped comparison contract, coverage probe, host safety, artifact and serving gates.

llama.cpp wiki
generative-video-visual-qa →

Use when gating generated video clips before delivery or master assembly: identity, scale, cast, prop, action, dialogue and transition QA, plus clean-endpoint and partial-take recovery.

ComfyUI wiki
identity-locked-generation →

Use when one character and world must stay identical across generated stills, turnarounds and clips (Krea 2 Turbo img2img/Style Reference, MiniMax H3 I2V/Ref2VA) and stitched episodes.

ComfyUI wiki
brand-identity-concepting →

Use when turning a verbal brand direction into logo and visual-identity concepts, refining a chosen route, or packaging approved art into production vectors or style references.

standalone
youtube-channel-production →

Use when producing YouTube channel deliverables — thumbnails, transcript-based descriptions, technical video scripts — under a channel's own house format, or identifying a video from its ID.

standalone
portable-html-artifacts →

Use when building or repairing self-contained HTML (decks, prototypes, reports, demos) that must work from file://, desktop previews or embedded viewers that block scripts or storage.

standalone
laya-fine-tuning →

Use when fine-tuning Laya or any typed-decision (System 1) model on your own logged decisions — tool calls, skill loads, approvals — and you need to know whether it actually helped rather than overfit.

standalone

// all skills are included with Pro — $19.99/mo, alongside the XL wikis.

Installing a skill

Browse any skill's file tree here. With Pro, install it from the page (download button) or straight from your agent or shell:

For agents: every skill is one GET away. Send your Pro key as a Bearer header, then extract the bundle into your skills directory. Without a key the route answers 402 with a pointer to /pro.

curl -fL -H "Authorization: Bearer $AW_KEY" \
  https://agentwikis.com/skills/<name>/bundle.tar.gz -o <name>.tar.gz
tar -xzf <name>.tar.gz -C ~/.hermes/skills/custom/

Discover the full catalog in /index.json (skills[], each with a bundle path) or /llms.txt. More on agent access.